| A |
|---|
| glAccum |
| glActiveTexture |
| glAlphaFunc |
| glAreTexturesResident |
| glArrayElement |
| glAttachShader |
| B |
|---|
| glBegin |
| glBeginQuery |
| glBindAttribLocation |
| glBindBuffer |
| glBindTexture |
| glBitmap |
| glBlendColor |
| glBlendEquation |
| glBlendEquationSeparate |
| glBlendFunc |
| glBlendFuncSeparate |
| glBufferData |
| glBufferSubData |
| E |
|---|
| glEdgeFlag |
| glEdgeFlagPointer |
| glEnable |
| glEnableClientState |
| glEnableVertexAttribArray |
| glEnd |
| glEndList |
| glEndQuery |
| glEvalCoord |
| glEvalMesh |
| glEvalPoint |
| F |
|---|
| glFeedbackBuffer |
| glFinish |
| glFlush |
| glFog |
| glFogCoord |
| glFogCoordPointer |
| glFrontFace |
| glFrustum |
| H |
|---|
| glHint |
| glHistogram |
| I |
|---|
| glIndex |
| glIndexMask |
| glIndexPointer |
| glInitNames |
| glInterleavedArrays |
| glIsBuffer |
| glIsEnabled |
| glIsList |
| glIsProgram |
| glIsQuery |
| glIsShader |
| glIsTexture |
| L |
|---|
| glLight |
| glLightModel |
| glLineStipple |
| glLineWidth |
| glLinkProgram |
| glListBase |
| glLoadIdentity |
| glLoadMatrix |
| glLoadName |
| glLoadTransposeMatrix |
| glLogicOp |
| M |
|---|
| glMap1 |
| glMap2 |
| glMapBuffer |
| glMapGrid |
| glMaterial |
| glMatrixMode |
| glMinmax |
| glMultMatrix |
| glMultTransposeMatrix |
| glMultiDrawArrays |
| glMultiDrawElements |
| glMultiTexCoord |
| N |
|---|
| glNewList |
| glNormal |
| glNormalPointer |
| O |
|---|
| glOrtho |
| R |
|---|
| glRasterPos |
| glReadBuffer |
| glReadPixels |
| glRect |
| glRenderMode |
| glResetHistogram |
| glResetMinmax |
| glRotate |
| T |
|---|
| glTexCoord |
| glTexCoordPointer |
| glTexEnv |
| glTexGen |
| glTexImage1D |
| glTexImage2D |
| glTexImage3D |
| glTexParameter |
| glTexSubImage1D |
| glTexSubImage2D |
| glTexSubImage3D |
| glTranslate |
| U |
|---|
| glUniform |
| glUnmapBuffer |
| glUseProgram |
| V |
|---|
| glValidateProgram |
| glVertex |
| glVertexAttrib |
| glVertexAttribPointer |
| glVertexPointer |
| glViewport |
| W |
|---|
| glWindowPos |