| action | Build and execute a 'unifir_script' |
| add_default_player | Add assets to a Unity scene |
| add_default_tree | Add assets to a Unity scene |
| add_light | Add a light to a Unity scene |
| add_prop | Add a prop to a unifir script |
| add_texture | Add a Texture2D layer to a terrain tile object |
| associate_coordinates | Associate vector coordinates with a raster surface for Unity import |
| available_assets | Vector of assets unifir can download and import |
| check_debug | Check if unifir should run in debug mode |
| create_if_not | Create directory if it doesn't exist |
| create_terrain | Create a terrain tile with optional image overlay |
| create_unity_project | Create a new Unity project. |
| find_unity | Find the Unity executable on a machine. |
| get_asset | Download prefabs for Unity |
| import_asset | Import assets into Unity. |
| instantiate_prefab | Add a prefab to a Unity scene |
| load_png | Create a Texture2D from a PNG file |
| load_scene | Load a scene in a Unity project. |
| make_script | Create an empty 'unifir_script' object. |
| new_scene | Create a new scene in a Unity project. |
| read_raw | Read a RAW file in as a float array |
| save_scene | Save a scene in a Unity project. |
| set_active_scene | Set a single scene to active. |
| set_script_defaults | Fill in plot holes in a script |
| unifir_prop | The class for unifir prop objects |
| unity_version | Print the version of the Unity Editor in use. |
| validate_path | Validate a file path exists |
| validate_single_path | Validate a file path exists |
| waiver | A waiver object. |